Artificial Environments
Style Compatibility for 3D Furniture Models (
Video,
Project
)
Color Compatibility From Large Datasets (
Video,
Project
)
Interactive Furniture Layout Using Interior Design Guidelines (
Short Video,
Long Video,
Paper
)
Simulation, Modeling and Authoring of Glaciers(
Video,
Project
)
Ecoclimates: Climate-Response Modeling of Vegetation(
Video,
Project
)
Interactive simulation of plume and pyroclastic volcanic ejections (
Video,
Project
)
Fire in Paradise: Mesoscale Simulation of Wildfires(
Video,
Project
)
Computer-Generated Residential Building Layouts (
Video,
Paper
)
Interactive Procedural Street Modeling(
Video,
Paper
)
Sketch-based Dynamic Illustration of Fluid Systems(
Project
)
Sequential Line Search for Efficient Visual Design Optimization by Crowds(
Project
)
Parallel Generation of Architecture on the GPU(
Video,
Paper
)
Hair Meshes (
Project
)
Zoomorphic Design (
Project
)
Animation
Physics Storyboards (
Project
)
Wave Particles (
Project
)
Particle Merging-and-Splitting (
Project
)
Animating Human Dressing (
Project,
Presentation
)
Backward Steps in Rigid Body Simulation (
Video,
PDF)
Inverse-Foley Animation: Synchronizing rigid-body motions to sound (
Video,
PDF)
Motion-driven Concatenative Synthesis of Cloth Sounds (
Video,
Project)
Meshless Deformations Based on Shape Matching (
Video,
Talk,
Paper)
Air Meshes for Robust Collision Handling (
Video,
Slides,
Paper
)
XPBD: Position-Based Simulation of Compliant Constrained Dynamics (
Video,
Paper
)
Robust Motion In-betweening (
Video,
Paper
)
PRECISION: Precomputing Environment Semantics for Contact-Rich Character Animation (
Paper,
Video,
Presentation
)
Agent AI
Autonomous Pedestrians (
Video,
PDF)
Modeling and Animating Myriapoda: A Real-Time Kinematic/Dynamic Approach (
Video,
PDF)
Door and Doorway Etiquette for Virtual Humans (
Video,
PDF)
Character navigation in dynamic environments based on optical flow
(
Video,
PDF)
Sound Localization and Multi-Modal Steering for Autonomous Virtual Agents (
Video,
PDF)
Generating a multiplicity of policies for agent steering in crowd simulation (
Video,
PDF)
Unified Motion Planner for Fishes with Various Swimming Styles (
Paper,
Video,
Project
)
Simulating Biped Behaviors from Human Motion Data (
Video,
Paper
)
OIL: Observational Imitation Learning(
Video,
Project
)
Dynamic Terrain Traversal Skills Using Reinforcement Learning (
Presentation,
Paper
)
Diverse Motion Variations for Physics-based Character Animation (
Video,
Paper
)
Clone Attack! Perception of Crowd Variety (
Video,
Lecture,
Paper
)
Eye-catching crowds: saliency based selective variation (
Video,
Paper
)
Morphable Crowds (
Video,
Paper
)
Learning Bicycle Stunts (
Project
)
Discovering and synthesizing humanoid climbing movements (
Video,
Presentation,
Paper
)
More forthcoming...
(
Slides,
PDF)